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![]() SP-8 By Bill Mills - Photos by Dawn Mills - Apr 2006 How It Works Overview - How It Works - Disassembly - Testing - Raw Test Data Beneath the outer shell lie the front body breech and the fire chamber – the heart of the SP-8. Housed inside of the fire chamber is the SP-8’s bolt, which serves both as the bolt and the spool valve to control the flow of exhaust gas used to fire the paintball. These parts, as well as the electronics and solenoid valve are identical to their counterparts on the Ion, even sharing the same part numbers. This means that SP-8 can take advantage of the existing market of internal accessories, such as bolts, QEVs, and electronics upgrades for the Ion. Both the SP-8 and the Ion operate similar to Smart Parts’ Shocker SFT in that their bolt is also the core of their valve. Their design is simpler, however because only one pilot air source is needed to control the SP-8 bolt’s position. Instead of needing a four-way solenoid valve to deliver gas pressure to one side of the bolt to retract it, and another to push it forward and fire, the SP-8’s solenoid valve only drives gas to the front of the bolt, pushing it back. When the solenoid valve is activated the airspace in front of the bolt is allowed to vent freely, and air pressure in the fire chamber – the same air that fires the ball – is used to push the bolt forward, making the SP-8 a blowforward electropneumatic spool valve paintgun. The firing sequence for the SP-8 starts when the paintgun is at rest. At this point, there is a paintball sitting in the breech, and the bolt is in its rear position. Regulated, low pressure gas flows through a hose from the vertical regulator, passes through a “Y” connection in the solenoid valve and through another hose to the rear of the fire chamber. In some pneumatics terminology, the fire chamber is called an accumulator, as that is where the gas that is going to be used to fire the paintball accumulates, in preparation for the shot. The gas in the fire chamber is prevented from escaping by the bolt. The rear half of the bolt fits into an o-ring seal in the bolt stop, which forms the front wall of the fire chamber. In addition to simply waiting to fire the paintball, the gas in the fire chamber is putting pressure on the back of the bolt, exerting a forward force. The “Y” connection in the SP-8’s solenoid valve also directs gas through a second hose. This hose directs low pressure gas to a narrow airspace in the body breech. This gas presses against a ridge in the bolt, pressing it back toward the rear of the marker. Although the gas in the front and rear of the bolt is at the same pressure. The ridge and seal on the bolt offer more surface area than the diameter of the bolt section which extends into the fire chamber. Because force from gas pressure directly correlates to both pressure and surface area, when the same pressure is applied to both sides of the SP-8’s bolt more force is generated in the front than the back, so the bolt is pushed to the rear, open position. When the SP-8’s trigger is pulled, the electronics in the circuit board check to make sure there is a ball in the breech (if Vision mode is turned on) and when ready, send power to the gun’s solenoid valve. When the solenoid valve actuates it has no effect on the gas being routed to the fire chamber, it simply blocks the gas that was being sent to the body breech and allows the airspace in the body breech to be vented to the atmosphere. With no more resistance in the front of the bolt, the gas pressure in the fire chamber pushes the bolt forward. This pushes the paintball past the ball detents into the rear of the barrel, and seals the bolt against the SFT o-ring in the breech. At the forward end of its stroke, a series of grooves in the rear of the bolt pass under the central o-ring of the bolt stop. The gas from the fire chamber is then able to flow through these grooves, into the airspace of the body breech, and through a series of holes in the front of the bolt to the barrel, where it pushes the paintball up to the desired velocity. After the dwell time has expired, the SP-8’s circuit board stops sending power to the solenoid valve. The valve resets, and once again sends low-pressure gas to the body breech. This gas forces the bolt back to the rear position sealing against the bolt stop, while the gas line to the fire chamber remains open, recharging it to the necessary pressure to fire the next shot. Setup of the SP-8 for review was simple. A set of hex wrenches, open end wrench and barrel blocking bag were included. Aside from the installation of a battery (also included) it was basically ready to go out of the box, the barrel was already installed. A Phillips head screwdriver was needed to remove the two grip panel screws and open one side of the wraparound grip, where a 9volt battery was attached to the battery clip before being sealed back up inside. For review, a 4500 psi high pressure output (about 800 psi) Crossfire screw in compressed air system was used. It was important when gassing up the SP-8 to screw the air system in slowly, to gently raise the pressure in the gun, rather than hitting it with a sudden burst. While the SP-8 can run on both compressed air and CO2, it is very important to note that liquid CO2 is not healthy for it. If CO2 is used in a tank on the bottom-line, it should be done with an anti-siphon tank. The use of a vertical CO2 tank in a pack with a remote line also will prevent liquid CO2 from feeding. The SP-8 uses a right side angled feedneck, in order to provide a clear line of sight for scopes, night vision gear, or other sights mounted on the top sight rail. Angled feeds were the dominant style for paintguns in the 1990s, but lost market share to designs with vertical feed necks in the new millennium as tournament paintball play focused on high rates of fire and walking a paint stream to target where a single aimed shot was less important.
Changing firing modes, or adjusting timing required opening the SP-8’s grip. A single programming button, and pair of feedback LEDs (Light Emitting Diodes) – one in red, and one in yellow, allow for adjustment. Because all settings that can effect timing and rate of fire are located within the grip and inaccessible without tools, the SP-8 can be locked into field-legal semi-auto where required.
Pressing the power button will make the change to the settings indicated by the LEDs. The SP-8 does not make any indication of how it is set-up. In order to select a specific setting one needs to set a value down to zero or up to the maximum, then counted adjustments up or down until they reach to the desired setting. When the programming button is first
pressed, the yellow LED will light solidly, pressing the power button at
this point will increase the dwell time, or the amount of time that the
circuit applies power to the solenoid valve to fire a paintball.
Pressing the programming button again will cause the Ion circuit board
to hold the red LED on solidly. Then each press on the power button
will decrease the dwell time. When a setting reaches either the bottom
or top of the range over which it can be adjusted, the red LED will flash
momentarily.
Similarly, the rate of fire setting, which is the amount of time the Ion waits after firing before the next shot can be fired, is set with a blinking red LED indicating that the ROF can be increased, or the blinking yellow indicating that it can be decreased.
The final setting which can be adjusted
is the firing mode. The double-blinking of the yellow LED indicates
that the firing mode value can be increased, while double blinking of the
red LED indicates that it is being decreased. The first mode (0)
is basic semi-automatic. The second (1) is rebound, similar to the
rebound modes in the Shocker SFT and Nerve, it adds shots in addition to
those generated by trigger pulls after the first few pulls of a string.
The third mode (mode 2) is a three shot burst. Pulling and holding
the trigger results in three shots being fired. The fourth and final
mode (3) is full automatic. Pressing and holding the trigger causes
the SP-8 to fire repeatedly until the trigger is released. While
the SP-8 can fire at up to 17 balls per second in semi-auto and rebound
modes, the burst and full automatic modes are capped at 10 balls per second.
Continue to Disassembly
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