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WARPIG.com Paintball Dictionary
Last Updated - Jan 2006
 
 

50 to Elimination
Enhanced Firing Modes to Penalty
Pin Valve to X-Ball



Enhanced Firing Modes - "Various modes which add shots, or perform in ways more complex than semi-auto and full-automatic modes of fire. Common advanced modes will fire multiple shots per trigger pull, but only when the trigger is being pulled at least as fast as a minimum number of times per second."
Expansion Chamber - "A chamber - often screwed into a vertical ASA on a paintgun - which is design to use gravity to physically prevent liquid CO2 from entering the paintgun's valve, and also to allow the gaseous CO2 to absorb ambient heat, stabilizing its pressure."
eye - "A combination of a light (usually infrared) emitter and detector used to electronically detect the presence or absence of a paintball. Eyes are commonly used in electronic loaders, and in electronic paintguns to prevent the paintgun from firing before a ball has completely entered the breech."
Fanning - Rapid firing a paintgun by holding it with one hand while rapidly activating the trigger with the other.
Fiber Wrapped - "Many 3,000 psi and 4,500 psi rated compressed air tanks consist of an aluminum tank that is wrapped with glass or carbon fibers, sealed in resin for added strength."
Field - "The area in which a game of paintball is played - either the specific site and boundaries of a game, or the general area in which people meet to play."
Fill - The paint which fills a paintball.
Fill Station - The equipment used to refill a CO2 or HPA tank.
Flag Hang - Hanging a flag at its goal station during a flag based paintball game. In center-flag and two-flag format games a flag hang ends the game. In repeating goal game formats like X-Ball a flag hang resets the field to start the play for the next point.
Flag Pull - Pulling a flag from its starting station during a flag based paintball game.
Flag Station - "A position either where a flag is at the start of the game, or where it must be taken to end the game or earn points."
Football - "A center-flag paintball game, or two pods taped together and carried on to the field, so that a player can reload their hopper twice before needing to pull a pod from their pack."
Force Feed - "Force-Feed loaders use spring pressure, pressure from a motor, air pressure, some other source or combination to actively push paintballs from the loader into the paintgun."
FPO - "Field Paint Only - Many commercial paintball fields, tournaments and paintball events only allow the use of paint that is bought at the field. This is a part of their business plan, and very similar to the way restaurants and theatres only allow food purchased on site to be consumed on the there."
FPS - "Feet Per Second - the standard unit of measurement for the velocity of paintballs. Three-hundred feet per second is considered by the paintball injury to be the maximum safe velocity for paintball impacts. To provide a margin of safety, most paintball fields restrict velocity to 285 feet per second measured at the muzzle of the paintgun. For night or indoor play, night games, or younger players, 250 feet per second is a common velocity limit."
Freight Train - "Lining up multiple players to charge down the field all in a row, so that the referees are focusing on the front player, while the next players in line are shooting out their opposition - freight training is used to distract the referees from the fact that one or more of the players in the train are continuing to play after being hit."
Front Player - "A player who pushes far down the field during a game, relying on guidance and cover from team-mates behind them. Front players are usually of smaller stature and faster speed than their team-mates, and typically carry less paint."
FSDO - "First Shot Drop Off - Some paintgun designs - especially spool valve designs, are susceptible to a situation where the valve can stick if it sits for an extended period of time between shots. This leads to the first shot of a string having a lower velocity than the rest. Some electronic paintguns feature anti-FSDO technology, in which they activate the valve for a longer period of time (increased dwell) on any shot that occurs after a wait of 10 seconds to a minute or two."
Full Auto - A mode of fire in which a paintgun fires repeatedly while its trigger is being held back.
Gat - "A 1920s gangster slang for a pistol - you know, a heater, a piece, a rod, a ventilator."
Goggle - "Paintball goggles protect the eyes from accidental impact from a paintball. Goggles which meet the ASTM standards for paintball use are a critical component for player safety - shop goggles, ski goggles, or any other goggles are not designed for paintball use and do not provide the necessary protection. "
Gravity Feed - "Gravity fed loaders, even though they may have motors, agitators, or other more advanced components, rely on gravity to draw paintballs from the loader into the paintgun."
Grill - "A players facemask - especially when it is hit - as in ""He was all up in my grill,"" or ""Oohh! He got grilled!"""
Guppy - A pod.
Hammer - A mass of metal in a paintgun which strikes and opens a valve when driven forward either by a pneumatic ram or the paintgun's mainspring.
Harness - "A pack which usually straps to a player's waist to carry pods of paint. Pods are usually fitted into pockets or elastic loops on the back of the player's waist. During tournament play, empty pods are usually discarded on the field after they are pulled and emptied into the hopper. Expended pods are picked up after the game is over."
Hex Wrench - See Allen Wrench
Hopper - A loader which is mounted on top of a paintball gun and holds paintball. Typical hoppers hold about 180 paintballs.
Hose - "As a noun, hose refers to the hoses to connect gas fittings, as a verb it refers to firing a lot of paintballs at someone, or literally hosing them down with paint."
HPA - "High Pressure Air - Compressed air stored at typically 3,000 psi or 4,500 psi to power paintguns. HPA tanks are usually fitted with a regulator on the tank, to reduce output gas pressure to 400 (low output) or 800 (high output) psi to power paintguns. Adjustable HPA systems have an output pressure which can be adjusted. Preset HPA systems are set to output low or high, and most models can screw into an ASA simply replacing a CO2 tank. Typical home, or workshop air compressors do not come close to generating the pressures needed to refill HPA systems. "
Hydrostatic Testing - "In order to comply with DOT regulations the tanks used to store CO2 and compressed air must be hydrostatically tested (pressurized in a tank of water to measure how much they expand) by the manufacturer. Larger diameter CO2 tanks, and all compressed air tanks must be hydrostatically tested on a regular schedule (3 or 5 years, depending on model) to remain in service."
Hyperball - "A brand name of concept field, though the term is usually used generically to refer to any concept field in which the bunkers are made from corrugated sewer pipe."
Kill - To eliminate an opposing player by marking them with a paintball that strikes and breaks open on them - considered politically incorrect by some players.
Kit - "Accessories to go with a paintgun, such as hopper, pods, harness, etc. This term is typically used by English, rather than American players."
Laydown - A cylindrical inflatable bunker laying on its side usually large enough for a crouching player to take cover behind.
LCD - Liquid Crystal Display - LCDs are used to display text or icon information from electronic components. They are typically grey in color with black letters and visible in direct light. They can also be illuminated to be red in dim light.
LED - "Light Emitting Diode - a small, solid state light. LEDs can also be arranged into displays to display text information, though these are often difficult to see in bright sunlight."
Live Player - A player who has not been eliminated when the game ends.
Loader - "A device which attaches to a paintgun. The loader holds, and feeds the paintballs to the paintgun. Loaders can rely on gravity alone or include an agitator to prevent paint jams, or a force-feed system to actively drive the paintballs into the paintgun. Most loader designs involve a hopper that sits on top of the paintgun."
Low Pressure - Gas used to power a paintgun at pressures below 300 to 400 psi.
LPR - "A Low Pressure Regulator - typically used to supply gas at around 100 psi at lower flow rates to drive low pressure pneumatics, like the ram used to recock an Autococker."
Mainspring - The spring which drives a hammer into a paintgun's valve.
Marshall - A referee on a European paintball field.
Mask - "In addition to directly protecting the eyes, paintball goggle systems provide a mask with protection for the face, temple and ears. Face protection is doubly important as it prevents a paintball from impacting the cheek and blowing up into the eye."
Max - "A perfect score in a tournament paintball game - Eliminating all of the opposing players, pulling a flag first, hanging the flag, and surviving with no players eliminated. In most tournament scoring, a max is 100 points."
Mechanical Bounce - Physical vibration when a paintgun fires which causes it to fire additional shots after the one shot caused by a full and distinct pull on the trigger.
Milsim - "Paintball games and equipment meant to simulate military action, from paintguns designed to look more like real firearms, to tactics and rules to simulate injuries and complete specific missions."
MPA - "Medium Pressure Air - Compressed air stored at 1,800 psi, MPA was a stepping stone to the development of HPA, and is virtually nonexistent in modern paintball."
Mugging - "Aggressively eliminating a player - running up on them, shooting them multiple times at close range."
Mushroom - "A small, round topped inflatable bunker."
"Nitrogen, nitro" - "Nitrogen was developed as a regulated power source for paintball use in the early 1990s. Because compressed air consists of more than 70 percent nitrogen, compressed nitrogen and compressed air can be used interchangeably in HPA systems for paintball. Although nitrogen is almost never used in modern paintball due to its higher cost and no performance advantages compared to compressed air, many players mistakenly call compressed air nitrogen, nitro or nitrous."
Novice - The second skill/experience rank in tournament play - also called Division II in some leagues.
NPPL - National Professional Paintball League - corporation formed in the early 1990s to sanction quality professional and amateur paintball tournaments in the US. The original NPPL (often pronounced nipple) soon lost its formal structure as member teams did not do the work necessary to maintain the corporation. The individual promoters who later formed the PSP continued to call their tournaments NPPL tournaments even after the NPPL's corporation was dissolved by the state of New York for failure to pay taxes in the late 1990s.
"NPPL, Inc" - "A corporation created and owned by its president early in the new millennium, to take the place of the original NPPL in sanctioning quality professional and amateur paintball tournaments."
Nubbin - "A ball detent made of a flexible piece of rubber like material, or flexible wire."
NXL - National X-Ball League - a professional level X-Ball league which plays at PSP tournaments.
On/Off - A less common valve used on CO2 tanks which can be turned on or off by twisting a knob. Also an ASA equipped with on/off capability.
One For One - "A method of issuing a penalty during tournament play, that provides an immediate and balancing effect to the game. For example, under most tournament rules, continue to play after being hit is punishable by a one-for-one. The player who was hit will be removed from the game because the hit eliminated them, and one additional player from their team will be removed from the game as a penalty. More severe penalties include a two for one, and a three for one, in which two or three players are removed as a penalty for the infraction."
Open Bolt - A paintgun design on which the breech is open while it is at rest between shots. When rapid firing there is no difference between open bolt and closed bolt operation.
O-Ring - A ring shaped seal often made of rubber like materials.
Over-shoot - "To shoot a player more times than is needed to eliminate them from a game. Severe overshooting is usually penalized in tournament play, and prohibited in recreational play."
Paint Check - When a referee inspects a player to see of paintballs have left paint on them.
Paintball - "The projectile fired by paintball guns. A paintball consists of an outer shell, and a thick liquid fill.  According the ASTM specifications, a paintball has a nominal diameter of 0.68 inches."
Patent - "A method of legally protecting an invention. A design patent, which lasts for 14 years from the date it is filed protects a specific invention. A utility patent protects a method of how an invention or manufacturing process works, and last for 20 years from the date it was filed. Obtaining a patent involves research (usually with a patent attorney) to prove the invention was not previously patented, and filing the claim. Owning a patent is only half of the process. Actually enforcing the patent against someone who violates it can cost from tens of thousands to literally millions of dollars in legal fees. "
PEG - PolyEtheleneGlycol - the chief thickening ingredient used in paintball fill.
Penalty - "The punishment for breaking a rule. Early tournament rules assessed penalty points, but modern rules use the one for one system for on-field penalties because the effect is more immediate and designed to balance and advantage gained by the breaking of the rule. Repeating score formats like X-Ball use a penalty box, where the player who committed the infraction must wait for a set amount of time, and that player's team must compete with one less player on the field. "

 
 
 
 

 


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