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They have Tank on Tank at D Day
In Reply to: just tank on tank battles? posted by Tack on July 14, 2003 at 12:40:04:
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Posted by: Dale "Head_Hunters" DuPont on July 15, 2003 at 08:06:37
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Saw it this year. Definately looked like a bunch of boys with their toys. They were sure having fun. About 10 tank participated. The basic problem is having enough tanks to show up to do a tank on tank battle. 2 or three tanks wouldn't be much of a show. At D Day it was Sunday Morning like 9:00 right before the Final Battles. A lot of people slept in or were just getting ready to play at 10:00. Well, there does need to be a speed limit for the nerfs. I was running 220 fps in my RPG and wound up shooting them at tanks from less than 8 feet away from my hole next to the tank reinsertion road. Broke EVERY Nerf that hit the side of the tank. I had a video photographer asked me how Far it shot. I didn't know. So we decided to find out. Raised it up about 40 degrees and it landed about 125 yards away. At D Day all cannon and RPG shots were scored on the 18" X 24" kill plate. As a result they were trying to get close to each other. A kill plate is a small target. So they wouldn't be taking long shots from a distance. At another field I play at ANY hit on a tank disables it for 5 minutes. It has to stay stationary but can return fire. If a tank occupant dares to get out and "REPAIR" his tank by wiping off the hit mark, they can fix themselves and resume play. A second hit anywhere on the tank within that 5 minute period is a kill. And a single hit on the kill plate is a kill as well. They do tank on tank cannon play during regular play using those rules and have a 200 fps Nerf limit. Squad Buster Grenades will disable and kill a tank with the same rule. Everybody is carrying at least ONE Grenade bought at their store. Ditto RPG hits. Now that makes a lively game with just a couple of tanks attending... |
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