![]() ![]() |
|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
|
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
NPPL Rule Changes for 1999
According to NPPL Rules Commissioner, Bill Cookston, the following are the major rule changes for the 1999 NPPL season.
5.2 MARKERS
5.21 Players may use a single, 68 caliber, pump or semi automatic paintball marker, which consists of a single barrel, a single trigger and gravity feed style magazine. Double action triggers are prohibited. A paintball marker capable of firing in full-auto mode shall be rendered incapable of firing in such mode in such a manner that a player may not readily change the marker back to full auto mode during a game and such that the modification is readily visible to the judges.
5.22 All markers with any form of external velocity adjusters must be modified in such a way that the velocity adjuster is not readily accessible during the course of the game. Depending upon make or model of the markers, some may require beaver tails and / or tournament caps or may require multiple tournament caps. All regulators require tournament caps such that they can not be adjusted without a tool with the gun gassed or degassed.
5.23 The definition of a trigger is the movable lever or button that comes in contact with the finger. The contacts of a switch will not be considered to be a trigger. A trigger pull requires an exertion of force by the finger on the trigger and a release of force by the finger on the trigger during every firing cycle. Markers may fire at any rate of fire, and may shoot any number of paintballs, provided that no more than one burst of gas is delivered down the barrel as each pull of the trigger occurs.
5.23.1 Enhanced trigger guns are guns that deliver over 1 and up to 1.5 shots per pull of the trigger using techniques such as but not limited to switch bounce. These guns must have a rate of fire less than 9 shots per second. All guns using this type of system must be approved by the NPPL at least 10 days prior to the tournament.
5.23.2 All markers are subject to inspection at any time during and within 3 days after an NPPL Tournament, provided that the markers are taken for inspection prior to such tournament’s completion, and the team of any player found to be using a marker in violation of this Rule 5.2 shall have all points amassed up to the point of such discovery removed and such team will no longer be allowed to continue to participate in the Tournament.
5.24 Gun barrels may be equipped with porting, slots, rifling, but may not have a sound suppressor attached or integral to the construction of the barrel. Only one barrel will be allowed on the field.
5.25 Magazines may use gravity feed or mechanical feed systems.
5.26 A paintball marker capable of firing in full auto mode shall be rendered incapable of firing in such mode in such a manner that a player may not readily change the marker back to full auto mode during a game and such that the modification is readily visible to the judges.
5.27 Players may wear a remote tank hook-up. The remote line may be worn over or underneath clothing.
5.28 Players may not use cloth, neoprene, or other material to cover the paint loaders on the marker. Cloth and neoprene tanks covers will be allowed.
5.29 Barrel plugs are required at all times except on the field or the target range.
3.11 A ten player game will end at the earliest of (I) a successful flag hang, (ii The elimination of all players on the game field, or (iii) 20 minutes after the start of the game. A five player game will end at the earliest of (I) a successful flag hang, (ii) the elimination of all players on the game field, or (iii) 15 minutes after the start of the game.
5.32 Vests and pouches may not be constructed in such a fashion that they constitute padding. Belt systems may incorporate neoprene but not the pouches.
5.30 Cloth and neoprene tanks covers will be allowed.
8.32 Any team which is scheduled to oppose a team that has forfeited a game will receive 95 points or the average of all their games in that round which ever is higher and the forfeited team will receive zero points, unless the opposing team also forfeited that game, in which case both teams will receive zero points for that game.
5.11. Players must wear goggles manufactured for use in paintball games in good repair and with lenses that are not damaged. These goggles must meet or exceed ASTM Standards. Goggle manufacturers must submit independent laboratory test results to the NPPL at least 10 days prior to the start of a tournament demonstrating that the goggle system meets or exceeds ASTM standards for any system such manufacturer wishes to be allowed for use during that tournament.
5.12. Players must wear full-face protection as it comes from the manufacturer original form.
5.13. Players must wear ear protection
that is part of the goggle system that was made by the manufacturer for
that goggle system.
Copyright © 1992-2019
Corinthian Media Services. WARPIG's webmasters can be reached through our feedback form. All articles and images are copyrighted and may not be redistributed without the written permission of their original creators and Corinthian Media Services. The WARPIG paintball page is a collection of information and pointers to sources from around the internet and other locations. As such, Corinthian Media Services makes no claims to the trustworthiness or reliability of said information. The information contained in, and referenced by WARPIG, should not be used as a substitute for safety information from trained professionals in the paintball industry. |