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![]() Millennium Series Amsterdam 2002 Submitted by Simon "manike" Stevens
Mayhem has a huge history as part of Tournament Paintball’s development in Europe. It was always seen as the number one tournament to attend from the earliest days of paintball up until ’96 when it missed being held for a year and let WDP stage the first ever Hyperball event, which was the launch of the original Angel V6, and WDP, into the future of paintball.
There have been rumours of a big event to be held in Amsterdam for quite some time but this year saw the reality. Amsterdam is infamous as an entertainment town in Europe with relaxed laws governing many forms of adult entertainment. It also means it’s a town welcoming tourists and very capable of handling the influx of paintballers from all around the world. In a style reminiscent of Toulouse there were even poster boards around the Town centre advertising the event - a nice touch which really makes you feel that you are part of something big and special. The facility used for the Mayhem Masters really is ideal - it’s an outstanding venue with a huge number of benefits to the players on site. Although not very easy to find without maps (a few signs or arrows would have been extremely helpful) the site was easily located on the ring road around Amsterdam. This turned out to be quite important as a flower festival being held at the same time meant that many hotels were fully booked. Paintball players found themselves staying quite some distance away in some cases.
The six fields were laid out in a ‘C’ shape, all fields were of a good size with very, very high level netting surrounding them. This was done with the intention of making the central trade area very safe. This was and idea that would have worked if it wasn’t for the other thing for which Amsterdam is famous. Being very flat means Amsterdam is very windy (the place is covered with Windmills) and the high netting in conjunction with sponsorship banners placed on some of the towers led to some very dangerous and scary circumstances indeed. The Mayhem tournament, whether in the UK or Mainland Europe, has always been infamous for the weather conditions. I’ve never known a Mayhem not to have a thunderstorm or two. Here the weather and namely the wind caught the netting and actually pulled over some of the huge scaffolding towers. One only just missed crushing the Smart Parts tent and I was under one tower by the Angel field when it got blown over. By a small miracle no-one was injured by the falling towers (although being smothered by the netting was a very surreal and scary experience with the sights of the towers falling!) It took some time to brace the towers with sandbags and guy ropes before the event could be continued safely. The wind also caused some entertainment during the finals when it took the JT temple from the centre of field two and blew it down to one end… exposing players on the way! The game was halted until the marshals managed to replace the bunker and the game could get under way again. If the scaffolding towers hadn’t been blown over it would have been one of the most impressively netted and arranged sites I have ever seen. A few lessons learned from this year’s tournament should see this site becoming quite a venue in the future. Indeed a discussion with one of the promoters gave an insight to his intentions of making a solid field boundary construction 6m high with raised walkways 3 m high for photographers and judges. The Promoter, Marco from DMA, has huge experience in putting on festivals and indeed runs one of the largest Nightclubs in Amsterdam called the Kremlin. He is hoping to bring much of this experience to paintball to really develop the venues and make the most of the tournaments. His ideas are certainly looking to the future of paintball and I hope to see more of them really materialise in future events. There were a few things he was trying at this event which due to unfortunate circumstances did not come off, but are real nice touches, rather than spoil the surprise I think we will just have to wait until next years event to see it unfold to it’s full potential. The players area was set up in one corner with a walk in and out past the air station. This made it very easy for people to get fills on their way back in or out and meant there were no lines all weekend. The guys that provide air for the millennium series really are providing a great service and often go as unsung heroes - a big thanks to them. The actual staging area could have been so much better with the use of some additional covered areas. Teams arrived to tables set outside a hanger with the intention of moving inside if or when it rained. In typical mayhem style it did rain, and then the players found out there wasn’t enough room in the hanger for everyone! After a tight squeeze eventually all of the teams managed to get their gear inside. If only there had been some more tents and covered staging space outside the hanger then everything would have been perfect for the staging area. There were even conveniently placed toilets for the players, which is a rarity at many tournaments. One thing which worked well in Portugal was labelling the tables with team names. This kept teams from spreading out and taking up more than their share of space. It would be nice to see this adopted by the whole Millennium Series if possible. The central trade area was well laid out with a refreshment centre in the middle and a huge VIP covered stand with two levels and a covered bar watching the main ‘number 1’ Diablo field. It was a very impressive stand, covered with ‘Draxxus’ banners and with integral bars/refreshment stands. It offered a bird’s eye view onto the fields which gives a whole different perspective to the game. It was in great demand for the finals games. In all, the venue was really quite excellent and the potential of what the site can become with a few lessons learned from this year is huge. The weather did cause some issues (one of which being a power outage) but this is nothing new and the event organisers should have been prepared for the rain with more covered staging) and the wind (with better net bracing). I do however think there were some sides of the DMA event that let it down from what it could have been. The organisation on the Millennium side seemed to be very lacking from has been seen at other events in the series.
On the Saturday it was common to see refs and teams taking things into their own hands to try and get teams that were ready onto the field to play their games even if they weren’t in the right order. It became real chaos and a difficult situation to play under. Also the tournament lacked a scoreboard. While the officials were keeping track of the scores, the teams couldn’t see how they were doing or who was leading. A score board only became available at the end of the event via a projector system which was impractical because the text was small it could not show all of the scores at the same time. What was usually a centre of activity led to a lot of people being uncertain as to whether they had qualified or not. Some teams only found out that they had qualified on the morning of the finals.
During the finals the Russian Legion were able to watch the other final games being played. They watched the SC Ironmen beating Avalanche and saw what they thought were three Avalanche players shot out. This meant that in their game against Strange they only needed to eliminate two players to win the event outright. So being tactical they changed their usually very aggressive playing style and sat tight just looking to take out two strange players. Strange played a stunning game. They put two players into the 50 on the break and then followed up with three more players onto the 50 line within a few minutes. A stunning game by Strange saw them taking the sitting Russian Legion down… with a loss of two players! Russian Legion thought they had won, but it turns out that only two Avalanche players had actually been shot out by the SC Ironmen and thus Russian Legion needed three players to win! Ouch. There was a lot of discussion at the end while scores were counted and checked. The final result came out with SC Ironmen winning by a point! My congratulations to them but huge commiserations to Russian Legion, how long can it be until they do win an event? I look forward to seeing them play in Toulouse that’s for sure!
The pro finals were not played by only American teams, Ground Zero uncharacteristically failed to qualify. NBK who had just moved up to pro from the Amatuer class, and were sporting their new Racegun sponsorship did make the finals cut as did the Banzai bandits from the UK (well played to Jack Wood up front who played some great paintball, if only his team had stayed in behind him!) Enemy also qualified and they are one of the teams coming out of Europe who do have the ability to take on the Americans. Strange (in place of the All Americans) came in third followed by Avalanche in fourth. The amateurs had many of the usual subjects in contention and with so many teams at this event there were a lot of team in the semi finals. The eventual winners were a little known team called Overdose who rumour has it are made up of many players from ‘Silent Kebab’ a Swedish team of some previous success. Hardcore, having made the finals were not on their usual aggressive form and missed out on the semi’s. Taz pulled in second with All Stars in third and Powertrip in fourth. The novice division is very hard fought in the millennium series with a lot of good teams. Evil Pigs were once again on form and clear winners in the division, they were followed by Northern Connection and then by two English teams Impact UK and Shockwave 3 (Shockwaves’s novice team). It was certainly nice to see some English teams in the finals, maybe next time it won’t just be the novice division? ? What was new at Mayhem? Again WDP were showing their innovations to the masses. They were promoting a new tournament paint called V-Comp and had the dynasty marshalls on the Angel field wearing V-Comp marshalling tops. Chris Lasoya was using and showing off his new “CLASS” IR3. It is a very nice and cleanly milled marker. It was actually quite amazing to see so many IR3’s in use at Amsterdam considering how short a period of time the marker has been available - it certainly has been quickly adopted by the European tournament scene. They were also showing some of the new colours, one of which aptly named ‘Champagne’ has to be one of the most stylish colours yet. Very nice in dust finish also!
In all Amsterdam promises to be a great
venue for the tournaments of the future and I look forward to returning
next year. Next on the Millennium series tour of Europe is Toulouse, quite
widely regarded as the most outstanding paintball event in Europe and maybe
the world. Last year’s event was the highlight of the year and It
has been getting better and better year after year. I’m looking
forward to it already!
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