Tacm III, Inc
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TACMIII Tactical
Flashlight
by Bill Mills
May 2000
The
Tactically Advanced Combat Mount (TACM) from Tacm III, Inc. [Editor's update: At the time of review the manufacturer's name was Diamond Products - they are now known as Tacm III, Inc.] is making
a place for itself in paintball. Initially designed for combat use,
the TACMIII flashlight and universal mount fit directly on most paintguns
without adaptation.
The TACMIII system centers around its
flashlight. At a suggested retail price of $80.05, one may wonder
"why is a flashlight this pricey?" The answer is, quality of construction
and a design that is solid enough for the rigors of combat.
The body of the TACMIII is precision machined delrin with a very tight
fit, and fine threads. The rear of the flashlight has an end cap
with a pressure sensitive switch on either a 5" or 7" lead, allowing instant
reflexive control of the light while mounted on a paintgun. In the
unit reviewed, the end cap was not completely tightened, causing the flashlight
to not work. After a bit of fidgeting, fussing and tapping, this
was determined to be the cause, and a good heavy twist put it in place
making electrical contact. The front and rear end caps include o-ring
seals making the body water resistant.
It's bright
A bit of warning from experience; if
you're not sure that a TACMIII flashlight is working right - don't point
it at your eyes when you turn it on - you'll see spots for a while if you
do. The TACMIII is astoundingly bright for such a small flashlight,
brighter than many bulky C and D cell flashlights. There are three
main reasons for the brightness in such a compact size - the batteries,
the bulb, and the reflector.
The batteries
The TACMIII is powered by a pair of
"123" 3 volt lithium batteries. While most penlight sized flashlights
are powered by two 1.5 volt "AA" batteries providing 3 volts of power,
the 6 volts driving the TACMIII give it a lot of umph in a small size.
Two batteries are included, Duracell Ultras with the unit reviewed.
The bulb
A tiny 6 volt xenon bulb provides a
bright, crystal white light source. The bulbs are a "rugedized" design.
The filament is shock resistant. This is a key design feature.
According to Oscar Fell, Vice President of Diamond Products Marketing.,
the heavy shock of firearm recoil, and the resonating hammer and valve
vibrations from airguns can quickly break the filaments of standard flashlight
bulbs.
The
reflector
The third factor in the TACMIII's brightness
is its reflector. Instead of a chrome sprayed plastic piece, the
TACMIII's reflector is a machined metal alloy, with a super fine polished
inner surface.
The Mount
The Universal Mount for the TACMIII
is designed for shotguns, long guns, the Ruger Mini 14, and paintball guns.
At a retail price of $23.95, it consists of two clamp halves that attach
in the center with a pair of 10-32 screws. The illustrations in the
TACMIII literature show the flashlight installed on an Indian Springs Thundercat.
We test fitted it on a number of paintguns, including an Autococker, and
Model 98. The only one where barrel mounting presented a problem
was a SuperNova ET, due to the barrel shroud. Thinking
around the problem, we found a suitable area on the 'guns regulator that
provided perfect alignment for the light. Self adhesive Velcro strips
allow the pressure switch to be mounted almost anywhere. On paintguns
where the light was easily mounted near the rear of the barrel, the switch
could instal on the grip for thumb access. On the Model 98 which
was equipped with a Flatline barrel, the switch was installed on the barrel
shroud's foregrip for access by the fingertips of the bracing hand.
On
the field
The bottom line is of course how the
light handles on the paintball field. Field testing took place during
the Aurora Borealis scenario game at Wayne's World of Paintball.
After a few minutes of use, activating the light can become a reflex.
At distances of 20 to 30 feet, the bright center of the light acts as a
fast sighting system. Kick on the light, shine it at the target,
and fire! While no indoor testing was done, this fast aim would be
very effective at the close ranges of indoor paintball.
Night vision
Colored lenses are available for the
TACMIII, and red is a great option for a flashlight to provide illumination
without knocking out the "night vision" of the human eye when it is adjusted
for low light.
Taking
things a step further, the TACMIII has an optional infra red filter.
At $34.95, this filter looks like it blocks the lens of the flashlight
completely. It is held in place with a flexible guard that attaches
to the flashlight with a small loop and leash, so it can be flicked off
quickly for normal light use, and not lost. With the naked eye one
can barely detect a faint red glow through the lens. However, to
a person using night vision equipment, the TACMIII throws a very powerful,
very visible beam, illuminating the scenery.
Inexpensive second generation night
vision gear often includes a weak, short range illuminator, and still needs
a fair amount of star and moonlight to see clearly. Combined with
a strong infra red light source like the TACMIII it can provide clear vision
rivaling what the much more expensive generation III night vision systems
can provide. The drawback is of course, that the more expensive night
vision gear doesn't need an illuminator to get that clarity. Any
infra red light source, whether it is the blinking LED on a Talkabout Radio,
the brilliant IR beam of a TACMIII, or a built in night vision illuminator,
will stand out like a beacon to anyone who is using night vision gear.
The TACMIII flashlight and accessories
are available manufacturer direct, or through dealers who can also buy
direct.
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