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![]() Eclipse eBlade Autococker by Bill Mills With a number of choices for converting an Autococker to an electro-pneumatic paintgun, Planet-Eclipse hit a home run with their eBlade by partnering with Worr Games Products, manufacturers of the Autococker. While other electronic ‘Cocker grips are available in custom built guns, or as an add-on, the eBlade is standard equipment on Worr Games’ E-Class Orr-acle Autococker. This close connection with the manufacturer of the Autococker is giving Planet a leg-up in terms of publicity and recognition for their grip frame. The eBlade frame is partially electromechanical, and partially electropneumatic in operation. Stock, mechanical autocockers feature a two-step trigger pull. On the first part of the trigger stroke the trigger tips the sear, which is a small metal latch that holds the hammer back in the cocked position. When the sear is tripped the hammer slams forward under the pressure of the mainspring, striking the valve to release gas up through the bolt, firing a paintball out of the barrel. During the second part of the trigger stroke, a 4 way valve is actuated that redirects gas through a pneumatic cylinder, also often called a ram. The ram pulls back the cocking block, which in turn pulls back the bolt, to load a fresh paintball, and pulls the hammer back, until it catches on the sear, cocked for the next shot. When the trigger is released, the 4-way valve (called a 3 way by WGP and a 5 way by some other manufacturers) directs gas into the other side of the ram, which then pulls the cocking block forward, leaving the hammer cocked, and chambering the paintball while resealing the breech. Because of the two-stage trigger pull, of the Autococker there are limits to how quickly a person can fire it. There are also timing issues. The length of the trigger pull must account for a long enough delay between firing the shot and re-cocking the gun, but that delay depends in part on how fast the user is pulling the trigger. The user must also hold the trigger back long enough for a ball to drop into the breech.
Both solenoids, the pilot driving the valves up front, and the sear solenoid are driven by the eBlade’s circuit board. The board’s chip based CPU contains read only memory with the operating software needed to run the paintgun and change timing values through the grip interface, all while powered by a standard 9 volt battery which is stored in the grip.
The eBlade frame also includes an infrared reflective breech sensor. A small plastic cover extends from the grip frame, up the right side of the Autococker body (the sensor is designed to fit vertical feed bodies only.) Protected inside the cover are both the sensor and its wiring. The sensor provides feedback to the circuit board as to when a ball has fallen into the breech, so that the bolt will not be closed too soon, leading to either a dry-fire, or a chopped ball. Planet has built a reputation with its Eclipse line of customized paintguns that is both about style and looks as well as hassle free performance. It’s no surprise that the Eclipse Autococker would be outfitted with the eBlade electronic system to become the Eclipse eBlade Autococker. The particular model reviewed was anodized in a fade pattern from black at the front to orange at the rear, with a bead blasted matte finish. All of the major aluminum components matched the pattern, including the trigger itself. Also included was a DYE Xcell ported one piece aluminum barrel which blended right in to the black on the front of the ‘gun. The milling pattern on the Eclipse body was stylish, but not severe. Some key points in the design pointed out Planet’s concern that while looking good, it must still be durable. Notable amongst these were short sections of the original body’s sight rail left in tact in front of and behind the feed neck. Many custom shops choose to mill these away for aesthetics, but leaving them in place provided additional support strength to the feed neck against impacts from the front or rear, such as when the hopper hits something during a bunker slide. Also notable, is that because Planet uses genuine Worr Game Products Autococker bodies, they have left a raised area on the right front corner of the receiver in order to keep the original WGP serial number intact.
Speaking of regulators, the Eclipse eBlade Autococker comes fitted with a WGP Black Magic regulator, which features a side input, and is easily adjusted with a hex wrench from the bottom. The feedneck is WGP’s threaded neck to allow a fast switch between short or tall necks. On the left side of the receiver is the single ball bearing style ball detent, while the eBlade infrared breech sensor is on the right.
Set-up of the Eclipse was very simple. For review a Shocktech drop forward and ASA were added, hosed to the Black Magic regulator with macroline. Mounted in the ASA was a Crossfire 800 psi output 4500 psi compressed air system. On first go, the electronics gave no response. After taking out the three screws holding the rubber wraparound grip onto the grip frame, it was quickly discovered that the battery inside the grip was very weak. It was replaced with a fresh Alkaline battery, and the grip frame jumped to life when the middle button was held down to turn it on. Planet recommends using a 9-volt alkaline battery as the power source, but a NiMH rechargeable also worked during a brief test. Planet says to expect about 20,000 or more shots between battery changes when using alkalines.
The menus allow setting of the game timer, resetting or viewing the shot counter, and gun configuration. While the breech sensor worked fine without adjusting, its parameters can be fully configured through the in-grip menus. Because the sensor is reflective, different brands and shell colors of paintballs will be detected differently, based on how reflective they are to infrared light. The eye menu allows the user to see exactly how much IR light is being detected, to make sure the eye is seeing the bolt when it is closed, and to see how strong of a signal is reflected by a particular paintball. After seeing the reflection value of the paint to be used, the grip can then be set to accept a signal at a given threshold to indicate that paint has been loaded into the breech. This allows the eye system to work properly even with dark shelled paint.
The brighness of the display is adjustable, but Planet notes in their manual that the brighter levels drain the battery faster, and should be avoided if possible. During review, even the brightest setting was a bit difficult to read outdoors, so the brightness was set in the middle which used less battery power and was still easy to read when the grip was shaded with a hand. The battery level can also be checked, shown as a series of bars on the LED display. The setup menu is not available on the field. Instead, a hex wrench must be used to remove the wraparound grip, in order to provide access to the set up field lock button on the eBlade circuit board. Like the main menu, the set up menu can be scrolled through in both directions with the top and bottom buttons, and selected with the center button. The timing menu allows adjustment of the timing. Compared to the old-school method of breaking out the hex wrenches adusting, testing, and adjusting again, setting numbers in the grip frame is incredibly convenient. Also the ability to make changes to these settings without the use of a computer or PDA means a player won’t be stuck needing to re-adjust but not having the right tools to do it. The menus allow setting how long the sear solenoid is actuated, How long before the start of the firing stroke until the cocking stroke is actuated, how long the pneumatics solenoid should stay actuated to hold the bolt back, and the minimum amount of time to wait before firing the next shot (this ensures there is time for the bolt to fully close.) Additionally, there is a second bolt delay timing value that tells the system how long to wait in case the breech sensor is being used, and a new paintball is not detected. That is an error trap that keeps a dark ball which might not be detected from preventing the ‘gun from firing. Additional input filtering settings allow the user to adjust the maximum amount of times the gun is willing to wait to detect the fact that the breech has been opened (that the bolt is fully back,) how long it will wait for a new ball to drop in, and the minimum amounts of time that the trigger must be pulled and released in order to be considered a valid trigger pull by the operating software. For the average user, the timing and filtering settings may be a bit complex. While they provide an airsmith or experienced user the ability to maximize performance and rate of fire, they also give the inexperienced user the chance to muck up the timing of the ‘gun. As a workaround for this, Planet has included 3 factory presets with slow, medium, and fast settings. These presets change all of the timing and filtering values. The slow settings will compensate for almost any conceivable hardware situation. It will make the ‘gun work, but not at the peak of performance, especially with respect to rate of fire. Moving up to medium and fast, the performance goes up, but so does the risk of a timing problem if there are any mechanical issues. More experienced users can use the presets as a shortcut by selecting a factory preset, and then tweaking individual values do dial in perfect performance.
Planet has merged their eBlade electronics into the Eclipse Autococker in order to produce a paintgun that has both the performance and sharp looks for which they are known, while at the same time taking the reliability and rate of fire to a new level.
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