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![]() Special thanks to: and Great American Paintballs For their assistance with this article What
do you think?
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![]() Centerflag Products' Hyperframe for the Automag by Bill Mills March 2001 In a police training facility in a warehouse north of Chicago I saw something amazing. It was early winter 1999 when I had the opportunity to test fire a prototype Centerflag Hyperframe. Dennis Ashley from Centerflag products had the frame installed on a powerfeed Automag that was connected to a prototype 2XS loader system (the loader is expected to be released late 2001 from a different company). We fired the 'mag fully automatic at 22, yes, that's 22 shots per second. That level of firepower is truly jaw-dropping. A half second burst swept left to right proved sufficient to make one or two hits each on the three person size targets on the target range. The demonstration showed not only where paintball firepower could go on the future, but also that the hardware side of the Automag could hold up at very high rates of fire.
So just what are the advantages of going electronic? The one most immediately noticeable on the field is the feel of the trigger. Instead of the relatively long, sometimes heavy trigger pull associated with a mechanical trigger system, an electronic trigger is an electrical switch. The switch, typically a small microswitch in paintball use, can provide for a short, light, and crisp trigger pull. On the Hyperframe, the trigger pull is approximately 0.5mm when measured at the center of the first finger curve. A better trigger pull gives the operator the ability to shoot more shots per second, and to fire more accurately, as the paintgun is not thrown off target as much by gross finger movement.
HOW IT WORKS In order to understand how the Hyperframe works, it is important to first understand the operation of an Automag. The design philosophy behind the Automag is both simple in concept, and yet very advanced for its day. The 'mag provides a consistent release of gas on the paintball by regulating both the pressure, and the exact volume of propellant gas. The gas entering a 'mag first goes through the AIR (Advanced Integrated Regulator) valve, through an on/off valve, and into an open space known in pneumatics terminology as an accumulator. The gas presses against a cylinder in the center of bolt. The sear, which rocks back and forth like a seesaw on a pivot in the grip rail holds the bolt back against the gas pressure. When the trigger is pulled the sear is rotated counterclockwise (when viewed from the left) releasing the bolt while simultaneously actuating the on/off valve by depressing the valve pin. This seals the accumulator off from the AIR valve, while the gas pushes the bolt forward, and is then released through the bolt and out the barrel. With no gas pressure in the accumulator, the bolt spring returns the bolt to the rear, and gas pressure from the regulator pushes the on/off valve pin back out, resetting the sear to hold the bolt while the accumulator recharges.
Installation
It was decided to use a Crossfire compressed air system, rather than CO2 to review the Hypeframe. The Minimag's steel braided hose was removed from the AIR Valve and vertical ASA. While the vertical ASA connector was not going to be used, and could have been removed from the grip rail, it was left in place, as a possible mount point for an ASA threaded foregrip. When attaching a Shocktech drop forward to the Hyperframe it was discovered that due to circuit board placement, the frame needs to use bottomline screws 1/8" shorter than those which I had in stock. Rather than delay a trip to the paintball field with a trip to the hardware store, a temporary solution of using longer screws and a Y2K Kradle drop forward mount bar acting as a spacer made for a perfect fit. This assembly was later swapped for shorter screws. A macroline kit from I&I Sports ran the gas from the drop forward to the AIR Valve.
Forward of the frame's rear grip frame screw hole is a second hole, providing access to the rear of the sear. With a mechanical trigger frame, the trigger must be depressed, pushing the on/off pin into the frame before the AIR Valve and bolt assembly can be removed from the body. With the Hyperframe, there is no mechanical link to achieve this. The sear access hole allows the use of a tool to press on the sear pushing in the on/off pin. This is especially important with Centerflag's narrower on/off pin which could be more easily damaged by interference with the 'mag body on removal.
The simple on/off and normal operation of the Hyperframe's electronics are easy. Changing modes and settings is not difficult, but it is not extremely intuitive. Electronic Operation Holding down the mode button for about 3 seconds activates the Hyperframe. The LCD will first display the number of shots which have been fired since the shot counter was last reset, followed by the display for the selected operational mode. The Hyperframe has three standard operational modes in which it may be used, each indicated by a single letter on the left of the display. Regardless of the mode, the LCD will read "FIrE" while the trigger is pulled. The operational modes choose what will be on the display while the Hyperframe is used, while the firing modes select how it will shoot. Mode "F" is basic operational mode, and is used to select the firing modes. This mode displays information about the present settings for rate of fire. Pressing and holding the Mode Set button while in the F operational mode, allows the selection of firing modes. The firing modes, are indicated by their name on the right hand side of the display. While selecting firing modes, their names will blink. Tapping the mode select button, cycles between the three firing modes, pressing the Mode button selects a choice. At this point, the settings for that mode will blink. Pressing Mode Set cycles through their values, while pressing Mode locks them in. For Semi mode there is one setting - maximum rate of fire. This is adjustable from 1 to 13 shots per second. It can be used to prevent ball chopping due to slow feed problems, or simply as a tool to train conserving paint, or handicapping a game against newer players.
Hypermode is Centerflag's flavor of enhanced firing. This mode has one variable - rate of fire, which ranges from 5 to 10 shots per second. When the trigger is pulled at a consistent 3-4 times per second, the Hyperframe will fire repeatedly at the selected rate. At the time of this writing, the only one of the Hyperframe's modes legal in the NPPL, many other tournaments, and many paintball insurance programs is the semiautomatic mode. A button inside the frame, accessible only by removing the left grip panel with a hex wrench, is the tournament lock button. Pressing this button cycles between "LO" (lock) and "ULO" (unlocked). When the Hyperframe is locked, only the operational modes may be changed. The firing modes and their variables are locked. Also at the time of this writing, the NPPL is making plans to allow only paintguns capable of semi-auto only, regardless of tournament locks. According to Centerflag's Josh Donahue, Centerflag is preparing a semi-auto only circuit board in case of that eventuality, with plans of offering it as an upgrade to customers who have the current Hyperframe at close to Centerflag's manufacturing cost. Pressing the mode button cycles out of the "F" operational mode and into the other operational modes. The "T" operational mode is the timer mode. Pressing the Mode Set button resets the timer, and holding Mode Set selects the minutes and seconds to be cycled through with the Mode button. The timer can be set from one second to 99 minutes and 59 seconds. In timer mode, pulling the trigger starts the countdown timer. The Hyperframe does not include a buzzer, or vibration feedback, the timer simply counts down remaining time, showing it on the display. Another tap of the mode button selects counter mode, indicated by a "C" on the left hand side of the display. In the counter operational mode, the LCD shows the number of shots fired since the counter was last reset. Resetting is achieved by pressing and holding the mode set button. From the counter mode, the mode button cycles back to the "F" mode. There is an additional maintenance mode "M" that is accessed by a separate button combination. While it is mentioned in the manual, Centerflag does not explain directly to most customers how to access it. The reason for this is that most customers should not need to use it, and misadjusting it can cause problems. The maintenance mode selects the length of the power pulse sent to the Hyperframe's solenoid. In any operational mode, pressing and holding the mode button will turn off the Hyperframe. Most of the Hyperframe's power consumption comes from actuating the solenoid. The microprocessor and LCD themselves draw very little power. In practical use, the Hyperframe can be turned on at the start of the day, and off at the end, with no settings needed to be changed during play. The only exception to this is using the game timer, which is a little inconvenient in that a twig, or tool of some sort will be needed before each game to reset it. On The Field
After getting an air fill, the next stop was the chrono station where several shot strings were fired double checking to verify that the Hyperframe was not causing any velocity problems - it ran smoothly, and all of the firing modes fired as expected. Also as expected, the light trigger pull made the 'mag sing. Fast shot strings were very easy to achieve. From the chrono to the field, several shot strings out into the woods showed that not only did the Hyperframe allow the 'mag to shoot at a noticeably higher rate, but the small trigger movements made it easy to keep on target with small shot groupings. The weekend of field testing was one week before the Diablo Mardi Gras Open, so one of Spacecoast's inflatable fields was being used by members of the Jax Warriors, and a few amateur teams from the area for practice. The other was in use for walk-on players. The Hyperframe proved impressive on the field. The 'mag I had been used to shooting for years simply shot easier. After a conversation with another player, I traded paintguns with him, shooting his Angel while he tried the Hyperframe equipped 'mag. He was impressed by the feel and ability to shoot faster - commenting mostly on the compact size for an electronic paintgun - and mentioned interest in upgrading his 'mag which was currently serving as a backup. The Hyperframe equipped 'mag has all of the firepower of today's top electronic paintguns, but in a compact body, with the Automag's single tube structure Self Destruction Unfortunately, after about 800 shots were fired through it, problems arose. "Hssssssss. Kack! Kack! Hssssssss!" comes close to approximating the sound the 'minimag made when it ceased to function. Disassembly at the staging area revealed the problem. With the Hyperframe and Centerflag on/off installed, the sear was not fully resetting against the bolt. Instead the tip of the sear was catching on the outside edge of the bolt. This was apparent in a ring of small gouges around the bolt. While the 'mag worked through this, it was chipping steel off of the bolt with every shot - until the sear chipped and would no longer catch the bolt properly - ouch!
Granted, I probably could have bribed an AGD tech with a bottle of IBC Root Beer, but since the problem was caused by Centerflag's product, I went to Centerflag. Over the phone, I spoke to Josh Donahue. Josh explained that Centerflag Product's view is that they will take care of problems caused by their products, and provide the support needed to make sure their products work properly. He suggested that since I would be at the Diablo Mardi Gras Open the next weekend, I could simply bring the 'mag to one of their techs there. In New Orleans, I spoke to Jeff Cardwell, one of Centerflag's techs. Jeff quickly provided a replacement AGD sear and bolt for the 'mag, and sorted through to find the longest on/off pin in his parts stock. As Centerflag owner Dennis Ashley explained to me, some older 'mags do not have the same part tolerances for how deep the on/off space in the AIR Valve assembly is drilled. This can affect the return of the sear. With a mechanical trigger, there are no problems, as hundredths of an inch difference in movement are not even noticed under the pull of a person's finger. However, with the short throw of Centerflag's low power solenoid, slight variances can cause large problems. Jeff also advised that if I had problems with the pin he gave me, I could also try using an AGD RT on/off assembly which he supplied. Afterh the tournament, I discovered both the new Centerflag pin, and the RT pin to still had a problem - the sear was damaging the bolt with each shot. After another call to Josh, he recommended the best course of action would be to send in the 'mag. That way, it could be fully inspected in their workshop, and any necessary adjustments made. Turnaround time at Centerflag Products for the adjustments was prompt, only a couple of days. Saving yet another trip in the UPS truck, Josh brought the Minimag with him, and I was able to pick it up in the Centerflag tech support booth at the NPPL Los Angeles Open (there is a theme here, Centerflag's techs are available at a lot of major events).
Summary The Hyperframe brings the feel and shooting
performance of electronic paintguns to the standard Automag and Minimag
as an upgrade that is both compact and elegant of design. It should
be noted however, that installation is not always trouble free. Due
to the precise tolerances needed to operate properly and still fit all
of the components within the grip, installation will sometimes require
special adjustment. It is definitely a good idea to test fire 20
or 30 shots after installation, and then thoroughly inspect the bolt, sear,
and on/off assemblies for any signs of unusual wear. If there are
problems in installation, contact Centerflag products for technical assistance.
Properly installed, Centerflag's slogan of "Get a grip, let it RIP" certainly
fits.
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