|
|
|
|
by Mark Larson FLAG RUNNER
Synopsis: One player on one team to have in their possession all three flags. Rules:
2. The Flag Runner must stay in motion. No bunkering or hiding for any
length
3. Teams are allowed to break up into whatever squads or individuals
they
4. Any amount of paint can be carried or borrowed from teammates(if
5. If the Flag Runner is out, then his Flags are up for grabs. The Runner
plants
6. Hunters..anyone not staying with their Runner may go out to hunt
for the
7. The Flag Runners may carry whatever they wish as far as markers and
8. Starting bases...far enough apart to make it interesting. Separate
corners.
BREAK THE SUPPLY LINE
Synopsis: Each player has limited ammo. In order to get more, players have to break into the enemy's base and get more. Elimination play. Rules:
2. Teams can have one flag defender per every 3 members of the opposing
3. Defenders can carry whatever they wish for ammo, but cannot give
any to
4. Defenders must stay within 30 feet of their flag (clearly visible range of flag). 5. Each other player will have 50 rounds of ammo to start play. 6. Each player has 200 rounds of ammo located in a box next to the enemy's
7. Play continues until all players on opposing team are eliminated. |
Copyright © 1992-2019
Corinthian Media Services. WARPIG's webmasters can be reached through our feedback form. All articles and images are copyrighted and may not be redistributed without the written permission of their original creators and Corinthian Media Services. The WARPIG paintball page is a collection of information and pointers to sources from around the internet and other locations. As such, Corinthian Media Services makes no claims to the trustworthiness or reliability of said information. The information contained in, and referenced by WARPIG, should not be used as a substitute for safety information from trained professionals in the paintball industry. |