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WARPIG Rec Talk

Castle Aaaargh at EMR Paintball Park is growing!


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Posted by:
"ActionBob" on the road

on April 08, 2004 at 08:35:09

Already the Largest, Nastiest, Castle in Paintball, EMR’s CASTLE AAARRGH is gaining a pair of three-story towers to augment the formidable defenses of this classic fortress. The staff at EMR, aided substantially by representatives of several EMR home teams, have been working furiously to ready the towers for the upcoming CASTLE CONQUEST XVII on April 24, 2004. Members of The Boneheads, Disciples of the Watch (DOTW) Gunslingers, and Carter's Commandos are all grinning even as they labor, thinking of all the paint they will be launching from these new castle ramparts. The Castle Conquests will never be the same game it was before the new three-story towers.

For years, students of castle construction have cast a wary eye upon the relative disadvantage that the topography surrounding CASTLE AAARRGH places upon the defenders. Surrounded as they are by high ground on two sides of the castle, the defending team is subjected to a rain of paint across the castle’s vast inner courtyard without any easy way to reply. Things are different now.

The new towers will command the wall closest to the road (between CASTLE AAARRGH and JOINT FURY TOWN). Defenders will now be capable of meeting attackers on the surrounding hills on an eye-to-eye basis. Another improvement will be found in the castle dead zone. No longer will defenders be restricted to exiting and re-inserting through a pair of narrow doorways. The new dead zone will be larger and new openings in the wall will permit re-inserting defenders to flood the interior of the castle closest to the dead zone. The pendulum is swinging back towards the defenders and this new castle is a wholly different challenge than any attacking team has faced before.

CASTLE CONQUEST XVII, April 24, 2004, EMR Paintball Park, New Milford, Pa.. Sponsored this year by the paintball-boosting folks at MAGNUM Boots, this game is a bi-annual attack and defend paintball classic that becomes more popular every year. CASTLE AAARRGH will be defended by the legendary BLUE'S CREW led by BLUE himself, who will be joined by a hardcore cadre made up of members of EMR home teams Pub Crawling, Boneheads, Carter's Commandos, Hell Raisers and DOTW. Other fine individuals are joining the Crew in their valient defense. BLUE'S CREW is famous for their aggressive, full frontal assault style of paintball play across the scenario and Big Game circuits nationwide. This time they will be on their home turf, defending the castle that they call "home." Is Blue's Crew as tough on defense as they are on offense? Bring yourself to EMR and find out.

Another feature of the castle defense will be Carter’s Commando, an internet team dedicated to restoring and preserving classic, historical paintball guns. Carter’s Commando will be augmented by the Special Vector Section, sponsored by Air America Weapons Systems and the Loudest Paintball Team in The World!

The CASTLE CONQUEST game pits a large attacking force against this arrogant group of defenders. Whose to say whether the defenders, with all their new towers and all their new confidence, will be overwhelmed by the wave after wave of hard-playing aggressors crash into the castle from all sides. The minimum ratio of attackers to defenders is traditionally four to one, but game day often dawns over a more dramatic balance. Before the new towers and improvements, the game was generally a question of “how long” and not “if” the castle would fall. The castle has been successfully held only a handful of times over the last decade, but this castle will be something else altogether.

Can this cocky band of defenders hold out under the overwhelming pressure of hundreds of attackers led by the fierce Joint Fury team (Veterans of 16 CASTLE CONQUESTS and the first team to ever hold it)? If they can hold for three hours, the defenders will win. If the attackers can take the castle, towers and all, in an hour or less, they will make history along with the best paintball players who have trod before them on this storied ground. Come and join the cream of the EMR home teams as they try and knock Mike “BLUE” Hanse, Blues Crew and friends from they’re brand new and improved towers in Castle Aaaargh on April 24, 2004. Details can be found at emrpaintball.com or by calling (570) 465-9622. Blue and his friendly staff can be reached by email at emrpb@epix.net.

This mecca of paintball fun can be found tucked up close to the New York and New Jersey borders in the Northeast corner of Pennsylvania. Plan to stay for the whole weekend in their Free Bunkhouses and Campsites and enjoy the player’s party on Saturday night, sponsored, once again, by our friends at MAGNUM Boots and featuring Joker's band "ZERO TOLERANCE". The GUNSLINGERS (Airsmiths Extrordinaire) will be on hand all weekend to provide free safety inspections of paintball equipment and, for a small fee, they can handle nearly any paintball marker-related problem on the spot. On Sunday, April 25, the immense and varied fields of EMR will be turned over to open play. Traditionally, Sunday is the day that the stock class and pump players come out of the woodwork and into the woods to play the game the way it once was. Come along and see what it’s all about!

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