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Missions, Teamwork, Roles, Storyline
In Reply to: When is a Scenario more than just a game? posted by Andy on December 06, 2003 at 12:06:08:
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Posted by: Dale "Head_Hunters" DuPont on December 15, 2003 at 12:47:10
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It should be a tactical game where the side that gets organized best and STAYS organized ususally determines the victorious side. I just saw a General Get a STANDING OVATION from his team and more than a few players from the OTHER Team last weekend. That was a first for me.... It was a 'special' game when both sides appreciate and recognize some quality play.... There are Roles and Character Role Players. There is a difference between game specialists such as General, medic, demolitions, spys, etc and story line characters like Snow White and the 7 Dwarfs. (That could be made interesting however.) Yes, they can be mixed together. They should because players want to play paintball. Most scenerio game teams are short staffed for 'volunteers' for roles that don't involve a lot of paintball. Generals, Officers, Radio Operators, Recon, Intell/Counter Intel, etc. are always in short supply. These are vital roles that can easily determine the outcome of the game. This is where the moms, kids, sisters, wives, and girlfriends come in. We are recuiting the ladies all the time.... They can particicpate in the low combat opportunitiy roles. They are good at finnesse play, teamwork, and acting.. And of course, the testosterone ladened young male paintballer immediately starts thinking with the wrong head and makes mistakes....... At Terminator-3 last week, a 16 year old first time player, managed to persuade a 'knight in shining armor' to give her their team colors(legal) and functioned as spy the rest of the game by radioing out mission locations, troop strengths, etc. Just played the afraid little girl hanging in the HQ for protection... SUCKERS! They just ignored her.. Everytime the game got close to the HQ she would run in, hide, and gather the intel for their next mission. She got most valuable player from our side... Hear she should have been nominated for an Oscar as well.... You don't even need to own a marker to play some of these positions. The other side put a first time player without a marker in their HQ to man the radio to get and decode the missions. The soccer mom can just wander around with a cam corder and her hair tied up with our team colors and radioed back intel.... One had a lawn chair, cooler, and handed out water to the players walking down the road. Radioed in troop movements. We play with finnesse as well as with brute force. WE are developing a group of intel /recon players for our team. I want to disagree with Smakman a little. Sort of. His field is a 3 years old and his local players 3 years used to playing scenerio ball. The majority have not played a lot of scenerio ball elsewhere. I agree he has to keep it simple for his players. They are still learning... But I have played elsewhere quite a lot and know the game can get very sophisticated and intricate with role players. There are some real nuiances to it. We would have a mission to take and hold for 30 minutes. They would have a take and hold for 30 minutes at the same location. Both sides have an hour and half to accomplish it. A very common scenerio. If we withdraw after 30 minutes, they could still accomplish their mission. So if we were smart, our troops would stay and continue to hold the base until less than 30 minutes were left for the other side. If we were 'smarter' we could set a demolitions charge and retreat. Let them take it, GO BOOM! Kill them all and destroy the base. They have to get an engineer there to rebuild it before they can TAKE it and occupy it.... We leave a couple of players to retake,defend,harrass, and delay again. By then the time is expired and our troops that would have been held up for another 30-45 minutes have been available to go on other missions.... We just tried another approach to base security and it worked like a charm. They blew up our base 4 times with helo attacks and Air Strikes but killed less than 4 people. Operations were NOT affected because an engineer and staff officers were on the perimeter defense outside of the kill radius of all available weaponry and able to step right in, rebuild and re-man the HQ instantly. Never missed a beat. Simularly, we decimated their insertions by timing our Air Strikes and Helo Attacks just after an insertion cycle. They would bunch up to get their mission and Boom! You're all dead! We got bonus points if the General went on mission. Just had a squad of body guards to protect him and he went on all the missions he could. They got 15 points for 3 General kills and we got 75 bonus points by him going on missions. It was REALLY nice to have an experienced command structure available that could go 4 people deep and still function at all times. That made the General going on missions possible. I got a card that had a special ability that I did NOT understand the implications of when I read it. Simply, If a live player, I could ask referees to bring me spent ordinance like RPG rounds and satchel charges or I could pick up spent ordinance. I would return them to HQ or pass them to demo players on the field of play. I could not use them even though I was a demolitions player. I could only use unspent ordinance in my possession or pick up more at HQ. Ordinance that wasn't retrieved by me or their corresponding player on the other team was picked up by the refs and returned to the Promotors Office to be recycled as 'resupplies' by air drop as requested by the respective Generals. So what! What is so special about that? Think about it..... See I drew a blank too.... Well, our General spelled it out to me and how to use it. All demolitions mission sent me as a back up demolitions player. At least 2 if not 3 or 4 counting the RPG players. My job was to hang back and ask the ref to return all our spent RPG rounds, satchel charges etc. So we got most of our own stuff back. We got it back a LOT quicker than the Hour that the resupply route would. We could use it right away by handing it right back to other demolotion players. We would blow something up and be re-deployed on the run to another mission in progress to support. I wound up running all over the field to meet demo players in route, chasing refs, running with every demo mission, etc. Liked to killed myself.. Great. But that wasn't the nuance the General Identified and Exploited. I had no clue and no one else did either until after the game... He kept calling for resupply munitions. Whined and begged for it... I was told to give what we had to demo on players in the field so the HQ ref would see we had no munitions at HQ. So they sent some from the Producer as resupply. They kept explaining a lot of the props were being lost on the field and they didn't have much. So they split what they had and dropped half to each side. Even taped some PVC pipe together and made some more satchel charges to distribute around for the game. Bottomline, over the course of the weekend, we had OUR munitions and at least Half of THEIRS! Our demo guys had 2-3 munitions and the RPG guys had more Nerf rockets than air to shoot them. The other side had demo guys with NOTHING. RPG players with one or no ammo. They were lucky to send ONE demo guy on a blow up mission. We were able to send 3 and 4 on ours armed to the teeth. And of course the radio communications just blew me away. We ran the game on 5-6 different channels for OUR Side. An All player unsecured channel. One for the demo guys. One for Intel and Recon. One for Command Officers. A missions status ONLY channel. One or two direct to large organized teams whos job was to run and gun to disrupt known enemy missions in progress. A full time guy did nothing but handle the radio channels... So I learned something new or two at this last game by playing with some very experienced players. And it all mostly worked and our side clearly dominated the game play as it started to snowball with the intel, spys, demolitions munitions etc. came into play. It was the most sophisticated, tactical game I have ever played. 600 plus players. Hence the standing ovation for the General who was more than happy to give credit to all the other players that really made it possible. Now a shameless plug to invite players to join The Milita - a national network of scenerio players organizations and teams. Learn to play scenerio ball from other players that really know HOW.... www.ddupont@charter.net |
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