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WARPIG Rec Talk

Depends on Field Rules

In Reply to: How to stop a tank? posted by Bruce_ on October 02, 2003 at 20:39:54:


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Posted by:
Dale "Head_Hunters" DuPont
on October 03, 2003 at 16:52:40

Usually a field around here will have a way an infrantry can deal with a tank. Ususally a suicide mission.

One field Allows Squad Busters or simular grenades to be used on tanks. Paint ON the kill plate is a kill and paint anywhere on the tank DISABLES it for 5 minutes. UNLESS the crew member of the tank gets OUT of the TANK and wipes the paint off the tank and thus "Repairing the Tank". So you have 5 minutes to get a RPG, Law, Satchel Charge, etc. to the tank to finnish it off. But another grenade can stop it for another 5 minutes. It can't move but the machine gun and cannon can be used to defend itself...

D Day in Oklahoma uses a Kill Box. It has a 3/4" diameter hole in a box with a switch behind it. If you can put a ball IN that hole, small arms will kill it...

Some fields allow you to move logs etc. to build barriers across roads. Forcing the tank to drive over it and maybe get stuck or forcing the crew out to remove the obstacle. ASK before the game at the briefing.

Others allow "anti tank mines" and "satchel charges"

They can be simple as a loud buzzer or alarm siren in a box with 20 feet of wire to a switch. Place it and blow it when it drives by...

Satchel charges are bags with an egg timer in it. You set it for however long you want either before or after you place it. If it goes off when the tank is within 15 feet of it, it is a kill. Got to observe the 10 foot insurance rule to stay away from tanks. But you CAN run up or hide next to the road and set the timer for 1 second when it goes by.

All this depends on the field rules and they don't always furnish this stuff.

We make our own and bring it to the game. We contact the producer WAY in Advance about what we plan to bring and how we would like to use it. He may say OK and he may say No. He may try to work it in some other way... We take it anyway to show them and demostrate it. Maybe next game....

Build a RPG. About $70 excluding a Air Supply. I use my old 20 oz CO2.... You can pick up one for next to nothing...

Dale

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